Loot Zones

| Players | Up to 60 per world (a new world opens when one is full) |
| Team | Your party, up to 4 |
| Rounds | 30 minutes of fighting + 1 minute break |
| Start | 10,000 red money in your vault, once per account |
| Guide in game | Press F1 any time |
The loop
1. Safe lobby
Gear up. Nobody can hurt you inside the green lobby circle, and you cannot shoot there.
2. Drive out
Pick a live fight zone. Between a lobby and a zone you are safe too: damage only counts inside a fight zone.
3. Fight + loot
Kills inside a zone pay red money. Loot enemy bodies.
4. Bank it
Go back to the vault. Only what is in your vault is safe.

The lobby
| Ped | Key | What it does |
|---|---|---|
| Vault | E | Store guns, items and money (60 slots). The vault is never lost, even when you die. |
| Armory | E | Buy pistols, SMGs, ammo, heals and armor. Pays from your vault and what you carry. |
| Garage | E | A free car to reach the zones. One car each, with a short wait between two. |
F7 switches to another lobby. Each lobby sits next to its own zones (Sandy Shores, Paleto Bay, Los Santos), so move to the one closest to the live fight.

Zones and rounds
- Every round opens one heavy zone (red, every gun) and one light zone (yellow, pistols only), each in a different part of the map. They move every round.
- You can only hurt players inside the same zone.
- A round lasts 30 minutes, then a 1 minute break: the boards reset, everyone goes back to a lobby and new zones are picked. Warnings come at 5 minutes, 1 minute and 10 seconds left.
- No running away: after you hit someone or get hit, you are in a fight for 15 seconds and cannot leave the zone until it ends.

Zone top 3
Inside a zone the right side of the screen shows who has the most kills there. At the end of the round the top 3 of each zone win 1,500 / 1,000 / 500 red money, paid into the vault.
Red money
| Kind | Safe? | |
|---|---|---|
| Vault money | Yes | Stays in your vault. Nobody can take it. Use it at the Armory. |
| Carried money | No | What you have on you (an item in your bag). Kills add to it. Enemies can take it from your body. |
- A kill inside a fight zone pays +300 carried red money.
- Killing the same player again within 5 minutes pays a quarter, then nothing.
- Walk to the vault and move carried money in: that is the only way to keep it safe.
Down & looting
- Killed in a zone, you stay on the ground for 30 seconds. Enemies can walk up and loot your body with
E: guns, items and carried money. - A teammate can revive you by holding
Efor 5 seconds. You get up with everything nobody took yet. - After 30 seconds you wake up in your lobby with everything they did not take. Your vault is never touched.
- Leaving the game while you are down drops a real bag on the ground (for 5 minutes or until the round ends).

Your bag
Everything is an item, guns too. The bag has 24 slots. Open it with Tab and drag the guns you want onto keys 1–3. 4 heals, 5 puts on armor.

Traders
- Traders sell rifles, shotguns, med kits and heavy armor you cannot buy in a lobby.
- A trader stands in an orange risk circle: you can be shot there while you shop.
- Traders only take carried money, never the vault.
- They are open while a round runs, not in the break.

Vehicles
Cars pass through each other (no car crashes between players), but they still hit people on foot.
